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Notably, canonically, the GM Sniper II is comparable to the Gundam in terms of stats.
For the final battle, the White Dingo Team all receive GM Sniper II units, which are just an all around improvement over everything else they have. While requiring the player to perform a mission correctly, the White Dingos receive the Mass-Production Guncannon about midway through the game, which while lacking melee has more firepower and armor than their previous units. It's also considerably less outlandish than the other series, eschewing the absolutely bonkers technological (and Psychic Powers) arms race, and instead of being a The Chosen One who fell into the cockpit, the characters are already hardened soldiers. The campaign isn't about winning the war (or even turning the tide), but their contributions are important and more personal. Lower-Deck Episode: The game functions as a lower deck episode for the Gundam metaseries, not unlike Mobile Suit Gundam: The 08th MS Team. Hover Tank: The Mobile Armor Rhinoceros, the only unit that doesn't appear in any previous series, is basically an artillery gun emplacement mounted on four massive hovercraft engine housings with the head and most of the upper body of a Zaku stuck to the front in order to steer it. The White Dingos actually mention the White Base crew, though some of their members don't believe the stories. Hero of Another Story: The events of the game happen at the same time as the original anime, covering the adventures of another Federation team. In a case of Gameplay and Story Segregation, it (and the unlockable Gundam Beam Rifle) can be reloaded, albeit slowly, a technology not introduced for several years after the One Year War. It's a prototype of the Gundam's beam rifle. P, in this case, stands for "Prototype." It's only usable in one mission (unless unlocked) and only has a paltry six shots before its long reload. Subverted in side materials, where he's seen as a serious looking, blonde man. Featureless Protagonist: Within the game itself, Master Pierce Rayer is never actually seen or heard. A Father to His Men: Visch Donahue is described as being "a sympathetic and flexible officer" and well-respected among his troops, whom he personally leads. This is a good thing too, as Visch Donahue pulls out a custom Gelgoog. To note, canonically, the GM Sniper II is on par with the Gundam in terms of capabilities. 11th-Hour Superpower: The White Dingo Team are provided with three GM Sniper II units, which are superior to their previous units by a massive margin.
#Mobile suit gundam 0079 ps1 series
During the War: The game is set against the backdrop of the One Year War, telling a smaller series of skirmishes than the Mobile Suit Gundam anime. This is the HLV Anavel Gato will use to get into space in Mobile Suit Gundam 0083: Stardust Memory At the end of the mission, it's reported that the HLV was forced to land in Africa. When the mission starts, one HLV takes off before you even get there. Continuity Nod: The final mission involves trying to destroy Zeon HLVs note Heavy Lift Vehicle, essentially a big cargo rocket before one of them, carrying a bioweapon, can lift off. But the GM Sniper II is just better in the end game, period. The optional mass-production Guncannon is an exaggerated version of the GM Cannon, completely lacking any melee weapons and being even slower, but more heavily armored and has twice the guns.
The GM Cannon is designed for support and has a shoulder mounted cannon and more armor, but can't move as fast. The GM is faster, but more lightly armed and armored. The game begins with two choices, the GM and the GM Cannon.
Suits: Played straight in the beginning, but eventually subverted. Even the mighty beam rifle (being a Flawed Prototype) isn't the outright be-all, end-all weapon it is in most One Year War works. Weapons: The various weapons differ in damage output, ammunition size, reload times, and splash damage.